PM3.6 - King Dedede - Action - 0x12e
            Entry Script
            - CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubactionRestartFrame(SpecialAirHiTurnL)
 
- else- ChangeSubactionRestartFrame(SpecialAirHiTurnR)
 
- CallEveryFrame { thread_id: 9, script: 0x209ac }
Exit Script